Preparing 3D assets to be consumed by AR/VR devices can be a long and painful journey. Today there isn’t a simple content preparation pipeline available. And when it comes to industry specific content, you sometimes get completely stuck. Autodesk Forge provides tools that can help in this area, and in this workshop we’ll present and discuss the various options and potential workflows. Finally we’ll present what we’ve been doing with the Oculus Rift and the Hololens as well as a simple workflow for WebVR.