Vincent Brisebois (NVIDIA)
In this 45 minute presentation you will receive an introduction to Nvidia VRWorks where we will start with an overview of the graphics pipeline and challenges posed by VR. We will introduce the different technologies NVIDIA provides as hardware and software SDKs, how they work and how you can easily leverage them in game engines like UE4 and Unity. If time permits we will do a quick overview of things to come by introducing some of our research in VR. This talk is technical but does not require any programming skills.